gunpei yokoi facts

He died on October 4, 1997 in Neagarimachi, Ishikawa, Japan. He was a producer and writer, known for Super Metroid (1994), Metoroido (1986) and Gêmu bôi gyararî 3 (1999). Yokoi then got the idea for a watch that doubled as a miniature video gaming pastime,[5] and went on to create Game & Watch, a line of handheld electronic games of simple LCD animated minigames, which ran from 1980 to 1991 and had 60 variations. Gunpei was 56 years old at the time of death. Celebrities and Notable People Who Have Had Coronavirus. Je suis encore à la traîne avec cette exposition sur Gunpei Yokoi qui se tenait au Vacant à Harajuku la semaine dernière. |  Created Koto Laboratories, September 11th, 1996.

Gunpei Yokoi body measurments, height, weight and age details. [14][15], Yokoi said, "The Nintendo way of adapting technology is not to look for the state of the art but to utilize mature technology that can be mass-produced cheaply. Coronavirus Update. "[13] He articulated his philosophy of "Lateral Thinking of Withered Technology" (枯れた技術の水平思考, "Kareta Gijutsu no Suihei Shikō") (also translated as "Lateral Thinking with Seasoned Technology") in the book Yokoi Gunpei Game House. This strategy demonstrated Nintendo's belief that graphical advancement isn't the only way to make progress in gaming technology; indeed, after the Wii's overwhelming initial success, Sony and Microsoft released their own motion control peripherals. The "lateral thinking" was to find an original and fun use for this cheap and abundant technology. Wiki Bio of Gunpei Yokoi net worth is updated in 2020. [16], Game & Watch was developed based on this philosophy. Gunpei Yokoi (横井 軍平, Yokoi Gunpei, September 10, 1941 – October 4, 1997), sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. Birthday: September 10, 1941Date of Death: October 4, 1997Age at Death: 56. Has created the Metroid Video Game Series, and some other great games, as Mario Land on GameBoy. [21][22][23] After the two men had left the car to inspect the damage, Yokoi was hit and fatally injured by a passing car. [18], Satoru Iwata, CEO of Nintendo from 2002 until his death in 2015, claimed that this philosophy is still part of Nintendo as it has been passed on to the disciples of Yokoi, such as Miyamoto, and it continues to show itself in Nintendo's then current use of technology with the Nintendo DS handheld system and the highly successful home gaming console, the Wii. [27], In 2003, Yokoi posthumously received the Lifetime Achievement Award of the International Game Developers Association. Jones, Steven E. and Thiruvathukal, George K. International Game Developers Association, "The Proposition is to Use Two Televisions", "The Escapist: Searching for Gunpei Yokoi", "Nintendo Key Figures - Gunpei Yokoi (横井軍平)", The Troubled Past and Challenging Future of Nintendo 3DS: What the 3DS owes to Virtual Boy (and how it's different), "The Father of the Game Boy Was Not Killed By Yakuza", "Yokoi Gunpei's House of Gaming: The Toymaker", "Game Boy Creator Gunpei Yokoi to Receive IGDA'S Lifetime Achievement Award At The 3rd Annual Game Developers Choice Awards", "Gunpei Yokoi Exhibit in Harakuju: "The Man Who Was Called the God of Games, Gunpei Yokoi's Lifetime Achievement Award, Twenty Years of the Game Boy – Celebrating Gunpei Yokoi's Genius, https://en.wikipedia.org/w/index.php?title=Gunpei_Yokoi&oldid=981483983, Game Developers Conference Lifetime Achievement Award recipients, Articles containing Japanese-language text, Articles with dead external links from December 2017, Articles with permanently dead external links, Wikipedia articles with SUDOC identifiers, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 2 October 2020, at 16:03. He earned a B.S. Be on the lookout for your Britannica newsletter to get trusted stories delivered right to your inbox. [12] According to David Sheff's book Game Over, Yokoi never actually intended for the console to be released in its present form. In 1981, Yamauchi appointed Yokoi to supervise Donkey Kong, an arcade game created by Shigeru Miyamoto. Our editors will review what you’ve submitted and determine whether to revise the article. On October 4, 1997, Yokoi was riding in a car driven by his associate Etsuo Kiso on the Hokuriku Expressway, when the vehicle rear-ended a truck.

Yokoi Shōnan died on 1869-02-15. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the Nintendo 64. The Ultra Hand was a huge success, and Yokoi was asked to work on other Nintendo toys including the Ten Billion Barrel puzzle, a miniature remote-controlled vacuum cleaner called the Chiritory, a baseball throwing machine called the Ultra Machine, and a "Love Tester." One morning, over 30 years ago, Gunpei Yokoi was on a train, traveling to work. [19] The Wii's internal technology is similar to the previous game system's, the GameCube's, and is not as advanced in terms of computational capability and multimedia versatility compared to the competing Xbox 360 and PlayStation 3 consoles. [source?] Has created the Metroid Video Game Series, and some other great games, as Mario Land on GameBoy. Recently Passed Away Celebrities and Famous People. Gunpei Yokoi (横井 軍平, Yokoi Gunpei, September 10, 1941 – October 4, 1997), sometimes transliterated Gumpei Yokoi, was a Japanese video game designer.

Yokoi's death was confirmed two hours later. Gunpei Yokoi Net Worth is. [9] and the Game Boy, the latter of which became a worldwide success. Kiso suffered only a fractured rib. Tragically died in a road accident. Corrections? Gunpei Yokoi (横井 軍平, Yokoi Gunpei, September 10, 1941 – October 4, 1997), sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. Invented many video games concepts, most of them very popular, as Nintendo Game&Watches, Nintendo Game Boy, Nintendo Game Boy Color and the Virtual Boy. When was Shoichi Yokoi born? Yokoi held that toys and games do not necessarily require cutting-edge technology; novel and fun gameplay are more important. Gunpei Yokoi (1941-1997) Japanese game designer – Gunpei Yokoi was born in Kyoto (city in Kyōto prefecture, Japan) on September 10th, 1941 and died in Komatsu (city in Ishikawa Prefecture, Japan) on October 4th, 1997 at the age of 56. He worked on toys until the company decided to make video games in 1974,[3] when he became one of its first game designers, only preceded by Genyo Takeda. Trivia (7) Created Koto Laboratories, September 11th, 1996. [28] GameTrailers placed him on their lists for the "Top Ten Game Creators". For this reason, there was a glut of liquid crystal displays and semiconductors. Gunpei Yokoi (横井 軍平, Yokoi Gunpei, September 10, 1941 – October 4, 1997), sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. Gunpei Yokoi was born on September 10, 1941 in Kyoto, Japan.

[17] At the time of its development, Sharp and Casio were fiercely competing in the digital calculator market. When did Yokoi Shōnan die? [30] In 1999, Bandai began releasing a series of handheld puzzle games named Gunpey as a tribute to their original creator, Yokoi. He was a long-time Nintendo employee, best known as creator of the Game Boy and Game & Watch handheld systems, inventor of the modern-day D-pad or 'cross' pad (a design that nearly all video game controllers use today), and … [26] A 2014 book about him is Gunpei Yokoi: The Life & Philosophy of Nintendo's God of Toys. [8] Another of his creations, the Virtual Boy, was a commercial failure. Let us know if you have suggestions to improve this article (requires login). Video Game executive producer - as Gumpei Yokoi, Faia Emuburemu: Ankoku Ryu to Hikari no Tsurugi, Video Game game designer / game programmer. Your contribution is much appreciated! Resigned from Nintendo in August 1996, due to the Virtual Boy's fiasco. [23] Yokoi's death was confirmed two hours later. Shoichi Yokoi was born on March 31, 1915. While in prison…, Harry Nyquist, American physicist and electrical and communications engineer, a prolific inventor who made fundamental theoretical and practical contributions to telecommunications. [18] In the handheld market, Yokoi's refusal to adopt a color display for the Game Boy in favor of long battery life is cited as the main reason it prevailed against Sega's Game Gear and Atari's Lynx. He was inspecting his car, which was lightly hit by a truck, when he and his associate (Etsuo Kisoo) were sideswiped by another car. Gunpei passed away on October 4, 1997 at the age of 56 in Komatsu, Ishikawa Prefecture, Japan. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the "cross" shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises, such as Metroid and Kid Icarus. [13], Amid the failure of the Virtual Boy and the launch of the more successful Game Boy Pocket, Yokoi left Nintendo on August 15, 1996 after thirty-one years at the company. Leaving with several of his subordinates to form a new company called Koto, Yokoi led the development of the Bandai WonderSwan handheld gaming machine. Resigned from Nintendo in August 1996, due to the Virtual Boy's fiasco. Inventor of Game Boy Was Originally Nintendo's Janitor The inventor of the Game Boy, Gunpei Yokoi, was originally Nintendo’s janitor and maintenance man.

An extending arm made by him to get rid of the boredom caught the eye of Nintendo’s president and finally became super successful toy. Gunpei Yokoi (横井 軍平, Yokoi Gunpei, September 10, 1941 – October 4, 1997), sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. Gunpei Yokoi Gunpei Yokoi has been died on 56 years (age at death) Gunpei's astrological symbol is Maiden. The driver of the car that hit Yokoi in the second accident was Gen Tsushima, a member of the tourism industry.

After the two men had left the car to inspect the damage, Yokoi was hit and fatally injured by a passing car. [7], After the worldwide success of Donkey Kong, Yokoi continued to work with Miyamoto on the next Mario game, Mario Bros.[7] He proposed the multiplayer concept and convinced his co-worker to give Mario some superhuman abilities, such as the ability to jump unharmed from great heights. [8], The title of his main biography from 2010 translates from Japanese as Father of Games – Gunpei Yokoi, the Man Who Created Nintendo's DNA. Instead, the system offered something completely different by introducing motion-based controls to the console market in an attempt to change the ways video games are played, and consequently, to widen the audience for video games in general – which it successfully did.

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