satyr dnd 5e
This extra distance costs movement as normal. Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. The satyr-redcap leads the characters to the edge of the ruins before sneaking off to hide and spy on their progress. Their hair ranges from the more common brown to hues of reddish orange and the rare white. You are proficient in the Persuasion skill.Drunken Foolery. There isn’t a tree or statue that isn’t fun to climb. Bards are heavily reliant on Charisma, and they make for a great party face. Character optimization guide to DnD 5e's Satyr race. They usually sport bushy beards, or at least a goatee. The Satyr's Dexterity increase is enough to make the Fighter work, and with free proficiency in Persuasion and a Charisma increase, a satyr fighter can make a decent Purple Dragon Knight, and could serve as your party's Face. I imagine that my clothes are my glorious soul on display for all the world to behold, and I dress accordingly. This costs normal movement. Having horns is the best. Traits Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. But there are drawbacks as well. Your creature type is fey, rather than humanoid. Click here to toggle editing of individual sections of the page (if possible). • Ram. Your size is medium. Hedonistic by nature, satyrs are always searching for parties to crash, beauties to woo, and songs to sing. This gives you proficiency in Performance and Persuasion skills, plus proficiency in a musical instrument. Thanks to the ability spread, it is not hard to optimize a Satyr character. They rarely do harm, but their extreme disposition for chaos makes them an irritation for other races. Change the name (also URL address, possibly the category) of the page. Satyrs are slender humanoids, sized Medium. Male: Alber, Apis, Cyllerus, Dantares, Elatus, Eurytion, Gadfort, Grover, Hylaeus, Jaro, Jimmit, Kashing, Latreus, Magorian, Moot, Nessus, Oreus, Pan, Pelle, Pholus, Polkan, Rhaecus, Ronan, Sajacks, Tully, Vankar, Varios, Webin. Female Names: Aliki, Avra, Chara, Dafni, Eirini, Elpida, Irini, Kaiti, Lia, Niki, Tasia, Xeni, Yanna, Zoi, Male Names: Alekos, Dimi, Filippos, Ilias, Kyriakos, Neofytos, Omiros, Pantelis, Spyro, Takis, Zenon, Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes. This does not include any service fee a craftsman may charge you.Charmed Speech. • Speed. You have advantage on saving throws against being charmed and magic can't put you to sleep.Pipes. Ability Score Increase. In Satyr culture, there are few distinctions between members of the race. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Their hair ranges from the more common brown to hues of reddish orange and the rare white. View wiki source for this page without editing. Satyr Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. You have advantage on saving throws against anything you ingest and on Intelligence (Investigation) checks to locate social gatherings. Roll a D8 when making a long or high jump and add that number as feet that you cover. Your size is Medium.Speed. +2 to Charisma, +1 to Dexterity. Your Charisma score increases by 2, and your Dexterity score increases by 1.Age. They are relatively short, around 5 ft. Satyrs were originally denizens of the Feywild, and some still reside there. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. It is not hard to see why, as this race is quite powerful on a number of levels. Our guide goes well beyond mechanics, however, by highlighting their personalities and more. Female: Many say female satyrs don't exist, however there are some depicted, though rare they are clearly not nonexistent, here is a list of names: Carystus, Cybel, Dawn, Endeis, Euippe, Hippe, Hylonome, Mae, Melanippe, Nessa, Ocyrhoe, Pem, Sempra, Stryba, Vasy. Satyrs delight in living a life free of the mantle of law. There is a consensus that the Satyr is the strongest Theros races released in Mythic Odysseys of Theros. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. • Magic Resistance. Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. Both males and females have their own common names, but many Satyrs go by a nickname. Satyrs tend to have chaotic alignments, and most are good if not neutral. They are fun to decorate, and they can pop open an amphora, no problem. • Age. 5e is easy to build with and satyrs are very strong to begin with, you’ll have to work pretty hard to make your satyr character wrong. I want to pick them, wear them, and discover their silent secrets. There are many eccentric races in the 5th Edition of D&D, but Satyrs arguably take the cake. I would agree there is a lot to like, although I’m not sure some of the Reddit-based panic over balance issues is warranted. • Languages. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Satyrs live in small clans of about a dozen to two dozen, though they are fiercely independent and view such gatherings as temporary at best. See our Poisoned 5E Guide for the info you need! Unlike most races, you are fey as opposed to humanoid. 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However, the sheer amount of revels, indulgences, and parties in the Material Realm by its inhabitants lured many Satyrs to journey from their home plane to the Material Plane, where they reside today, making merry in the forest and trying to spread a good time wherever they venture. Size. Satyrs' eyes are usually blue or brown, however some satyrs have yellow eyes that resemble a goat's. In addition, you can dance, sing, or play music without experiencing exhaustion.Languages. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Some spells impact Fey in extreme ways, and magic resistance is not always as useful as you might think. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one. If you need inspiration for your Satyr’s eccentric nature, see the table below. Click here to edit contents of this page. Most humans associate these revels with wild debauchery, but the truth is more complicated. The forests are bountiful, allowing the Satyrs to roam freely without the need for permanent settlements. […]. Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. If you are hoping to focus on just casting, sorcerer is another strong option for a Satyr. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. Hit: 6 (2d4 + 1) bludgeoning damage. Reveler. View and manage file attachments for this page. If stumped, I smoke a pipe. Creative Commons Attribution-ShareAlike 3.0 License. General Wikidot.com documentation and help section. You can make an unarmed ramming attack which deals 1d4 + your strength modifier. The children born from these encounters are always satyrs themselves, and are usually stolen from the mothers by their satyr kin. Unless otherwise stated, the content of this page is licensed under, A Site for Everyone Interested in Teaching and Learning. Flowers are the most amazing things ever. This Vale is full of tree and lush greenery, blessed by the Goddess Nylea. https://www.dandwiki.com/w/index.php?title=Satyr_(5e_Race)&oldid=1389985. Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. And if I’m going to smoke a pipe, it’s going to be a splendid pipe. Bards are heavily reliant on Charisma, and they make for a great party face. […], Unsure of how poison damage or the poisoned condition works in 5E? Find out what you can do. However, evil satyrs do exist, taking what they want from others to feed their insatiable appetite for pleasure.Size. • Mirthful Leaps. Once you reach 3rd level, you can cast entangle with this trait, and starting at 5th level, you can also cast suggestion with it. This can have a huge impact when you are the target of certain spells and effects. They make their homes in small burrows under trees, and always keep their stock of food and drink filled to the brim, though they rarely stay home to partake of it, often going out to celebrate at some massive revel or explore the world for new experiences. Alignment. If you want to discuss contents of this page - this is the easiest way to do it. View/set parent page (used for creating breadcrumbs and structured layout). Actions Ram: Melee Weapon Attack: +3 to hit, reach 5 … Satyrs mature and age at about the same rate as humans. If I have something really important to say, I always make sure to sing it. Fighter. You can use panpipes (that you begin play with) as an arcane focus to cast spells. Check out how this page has evolved in the past. Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler. Below, we take a lot at the traits that make this race work in-game. Sure, free skill proficiencies and a decent buff to foot speed and jumping is nice. Yes, magical resistance is great. Your email address will not be published. Satyrs have pointed ears similar to an elf, and horns that vary from small stubs about two inches long to large and curled ram's horns that protrude about two feet from their head. They usually sport bushy beards, or at least a goatee. You can use your head and horns to make unarmed strikes. • Size. Charisma is your spellcasting ability for these spells.Exotic Body. • Fey. ActionsContents1 Actions2 Attributes Of Satyr Monster DnD 5E (5th Edition) Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. To learn more about these hooved, fun-loving creatures, dive into our Satyr 5E Guide. You can speak, read and write Common and Sylvan. Satyrs are usually around 5 feet in height and weigh around 170 pounds. Languages. Satyrs are fey creatures who besiege backwood paths with their trickery. The goatfolk of the woods.Ability Score Increase. Save my name, email, and website in this browser for the next time I comment. Notify administrators if there is objectionable content in this page. Satyrs are known for their revels, which is the celebration of the small things in life. Satyrs enjoy seducing members of humanoid races, resorting to their enchanted flutes if necessary to win over their victims. You can speak, read, and write Sylvan and Common. Their resistance to magic also has the potential to be beneficial to this class. Normal articles don't fit you, and your people do not clothe or armor themselves. You have advantage on saving throws against spells and other magical effects. I love the idea of a Warlock Satyr. We can help with that! Satyrs have pointed ears similar to an elf, and horns that vary from small stubs about two inches long to large and curled ram's horns that protrude about two feet from their head. Append content without editing the whole page source. You know the vicious mockery cantrip. Ram. This is the obvious choice.