total war: warhammer 2 wood elves army composition

Although incursions are driven back, there are constant threats to the Wood Elves’ forest home and way of life. This guide is written by a SERIOUS power gamer. Reference that list for what the trait does when I tell you to recruit a Lord or Hero with a certain trait. +10% speed. Energetic: +10% improved reload speed, +10% speed, +10% campaign movement. I would lose a couple archers and add a ranged hero units and a life lore spellcaster for healing, slowing and buffs. I you take HE T1-T3 that army composition would look something like this: lord 1-2 agent 4 spearmen 3 white lions 2 light archers 3 LSG 3 eagles 2 reavers,silvers melee or missile cavalry. Total War: WARHAMMER Wiki is a Fandom Gaming Community. 1 Legendary Lords 2 Lords 3 Heroes 3.1 Melee Infantry 3.2 Missile Infantry 3.3 Monstrous Infantry 3.4 Melee Cavalry 3.5 Missile Cavalry 3.6 Flying Missile Cavalry 3.7 Magical Cavalry 3.8 Monsters and Beasts 3.9 Regiments of Renown {wh_main_brt_chainmail}} Combine this with Administrator Mages, read more about that below. Which buildings are available differ depending on the type of settlement, as per the Wood Elves settlement system. You need that +1 recruitment capacity. No faction really has 1 "ideal" army comp. If you haven’t figure it out yet, your goal is to get 3 Administrators in Lothern ASAP to build everything in 1 Turn for free as soon as you can, while getting as many Entrepreneurs as you can (you should be able to get 1 per turn as long as you have the Influence and mage slots available, there is usually at least 1 Entrepreneur amongst the 5 magic lores every turn), using as many Handmaidens as you can recruit to maximize growth while also pumping out Nobles to farm the Influence needed for all this recruitment. By destroying the walls, if any defender does climb up to whatever remains, they will be easy targets, and the rest should be easy pickings as well. First, this guide will assume that you own The Queen and the Crone DLC, because you really want access to the Sisters of Avelorn and being able to confederate Alarielle makes uniting Ulthuan a lot faster and easier. Subscribe to BoLS Prime. This page was last edited on 6 August 2020, at 17:52. Thanks for the guide, noticed on my playthrough though that the handmaidens can get the Entrepreneurs trait too. Wood Elves are playable in campaign, multiplayer and custom battles. (Not tens of them). 6 should be all you need, the rest should be Entrepreneurs to maximize your income. Tall, slender humanoids who live within the ancient forest of Athel Loren, the Wood Elves are a mysterious race who rarely emerge unless coming to its defence. Worldroots are a magical, ancient network of roots from the Oak of Ages, extending across the world. Step 4: Recruit Lord’s with the Dragon-Willed Trait, which provides -25% Upkeep for Dragons. (Pretty much all evil factions and Brettonia. You would think bow units with their arcing shots would be able to easily slaughter the defenders on the walls, but those battlements (especially the one over the gate) really do provide some serious cover for the defenders. +2 lord recruit rank faction wide, +2 noble recruit faction wide, +1 rank for recruits (lords army), Crushing – +10% Charge bonus (heros army), Dangerous – +20 charge bonus, +10 MA, causes fear, Dynamo: +10% LD -20% attrition to lords army. Tomb Kings can be great trading partners because you don’t need to fight them over the Vortex. And get as many Conscientious Nobles as you can so that subsequent Lords and Nobles recruit at a high rank. What to do if you don’t own the DLC? Conscientious: +5 diplomacy with elves and men. In order to combat Athel Loren’s many foes, they have developed elite warriors and can call on the forest itself in its defence. But it will almost certainly always start with conquering all of Ulthuan. Second, I play on Very Hard/Very Hard (VH/VH) and this guide is meant to give you not just a high probability of winning your campaign on VH/VH, but winning as quickly and efficiently as possible. The Realm of the Wood Elves is at hand, with a new Legendary Lords pack on the way bringing with it a bounteous harvest for generals who own Total War: Warhammer II. First attempt at Legendary ME campaign as Orion (I'm a glutton for punishment, I know), but I can't quite figure out how to make my army stacks to better counter the neighbouring enemy factions. The ranged hero has pretty great damage and he can use a net like mark of death ability which is awesome for sniping enemy generals and/or other high value/high risk targets. But definitely once you start the final ritual, any of these 3 that you are not at war with, even if you are military allies with trade agreement, WILL declare war on you, and you will no longer be able to have ANY diplomatic relations with them. Outside of this, they can only construct Asrai Lookouts which are very limited in building choice but are necessary to acquire Amber. A Princess with the right Red Line skills can give +30% reload to ranged unit, +40% if she has the Energetic Trait. After the Blue line, you want to go Red Line, getting everything that improves ranged units. *Charmed: -5 to WOM, 10% magic resist, 20% missile resist, bound spell Amber Spear 3x/battle, 90s C/D Overview [edit | edit source]. Mage – Cleanse Corruption, Steal Technology, Block Army, Scouting. With Tyrion, you can run him along the enemy lines to draw Aggro while the Shadow Warriors shoot away, and if any units break off to attack your Shadow Warriors, they will run away, and as long as Tyrion can bog down the cavalry and fast monsters, they should shred the enemy. Breaking Trade Agreements or attacking right after ending them hurts just as much as doing the same with Non-Aggression Pacts. Tyrion’s trait that reduces upkeep for spearmen and archers is ok at the start of the campaign, but for too long I kept him using a bunch of archers for the cost reduction, missing the forest for the trees. I want to emphasize that you need to either take out the enemy stacks before they can attack, or make sure you have an army in any settlement that gets besieged, because the enemy stacks will likely have artillery and be able to attack immediately, and they can be full of gold chevron elite units which can wreck your garrison, as I find the High Elf Garrisons to be quite lackluster. The Wood Elves are a race introduced in Total War: Warhammer.It was added as part of Realm of the Wood Elves DLC.. Wood Elves are playable in campaign, multiplayer and custom battles.They have 2 legendary lords, Orion and Durthu. All trademarks are property of their respective owners in the US and other countries. Total War: WARHAMMER. Fyrus is the best choice because Fyrus does not have a port, and is likely to be occupied by one of the Bretonnian factions that may not be able to expand beyond Fyrus. Tower of Lysean got razed in my campaign by an Intervention Army even though it was T3 with T3 Garrison and Walls, and despite the fact I had an army in Lothern.

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