poe jewel mods


However, because you always want to keep the phase running state, you will still have a phase, but not a permanent phase. They grant certain buffs and abilities. $ npm install --save poe-mods. This obviously does not include life+damage jewels. I'm asking this because there are many many builds, and i really don't understand what's in meta and what isn't, and sometimes thing that aren't meta could sell. Discipline jewelry costs about four times. iLvl 1: 25-30 (Shining) iLvl 40: 31-35 (Seething) iLvl 75: 36-45 (Incandescent) iLvl 83: 46-50 (Resplendent) +# to maximum Mana. A set of three can be exchanged for Watcher’s Eye. iLvl 1: 12 to 15 (Energetic) #% increased Attack Speed while holding a Shield. When i craft a jewel that seems good, all i got is poe trade, where i can see what other jewels with those mods are listed for, but:-Sometimes there are no results, that means no1 sells it, or everyone buys it?-When there are many jewels that have been listed for 1+ weeks but for high prices, is that a good reference? Therefore, Watcher’s Eye cannot be chanced. Boots: Immortal Call (Red) (11 / 1), Cast when Damage Taken Support (Red) (14), Wave of Conviction (Blue) (4), Summon Ice Golem (Green) (16), Aspect of the Spider (Aspect Skill) (20). iLvl 1: 5 to 7 (Vivid) #% increased maximum Mana. iLvl 1: 25-30 (Hale) iLvl 35: 31-35 (Healthy) iLvl 74: 36-45 (Sanguine) iLvl 82: 46-50 (Stalwart) +# to maximum Energy Shield. 5 ways to obtain it yourself, Leash of Oblation PoE Build Guide – Leather Belt, Prismatic Fossil Mods Crafting, Farming Location – PoE, Lavianga’s Wisdom Build & Price – PoE War Hammer, (1-1.5)% of Fire Damage Leeched as Life while affected by Anger, Damage Penetrates (10-15)% Fire Resistance while affected by Anger, +(30-50)% to Critical Strike Multiplier while affected by Anger, (40-60)% increased Fire Damage while affected by Anger, Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger, (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger, (6-10)% of Damage taken from Mana before Life while affected by Clarity, (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity, Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity, (20-30)% increased Mana Recovery Rate while affected by Clarity, (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity, Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity, +(600-1000) to Armour while affected by Determination, +(5-8)% Chance to Block Attack Damage while affected by Determination, (5-8)% additional Physical Damage Reduction while affected by Determination, You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination, (50-40)% reduced Reflected Physical Damage taken while affected by Determination, Unaffected by Vulnerability while affected by Determination, +(5-8)% Chance to Block Spell Damage while affected by Discipline, +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline, (20-30)% increased Energy Shield Recovery Rate while affected by Discipline, Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline, (30-40)% faster start of Energy Shield Recharge while affected by Discipline, +(5-8)% chance to Evade Attack Hits while affected by Grace, (30-50)% chance to Blind Enemies which Hit you while affected by Grace, (6-10)% chance to Dodge Attack Hits while affected by Grace, (10-15)% increased Movement Speed while affected by Grace, Unaffected by Enfeeble while affected by Grace, (5-8)% chance to Dodge Spell Hits while affected by Haste, (30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste, Debuffs on you expire (20-15)% faster while affected by Haste, You gain Onslaught for 4 seconds on Kill while affected by Haste, You have Phasing while affected by Haste, Unaffected by Temporal Chains while affected by Haste, Adds (58-70) to (88-104) Cold Damage while affected by Hatred, +(1.2-1.8)% to Critical Strike Chance while affected by Hatred, Damage Penetrates (10-15)% Cold Resistance while affected by Hatred, (40-60)% increased Cold Damage while affected by Hatred, (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred, +(18-22)% to Damage over Time Multiplier while affected by Malevolence, (15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence, Unaffected by Bleeding while affected by Malevolence, Unaffected by Poison while affected by Malevolence, Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence, Cannot be Blinded while affected by Precision, Gain a Flask Charge when you deal a Critical Strike while affected by Precision, (40-60)% increased Attack Damage while affected by Precision, (10-15)% increased Attack Speed while affected by Precision, +(30-50)% to Critical Strike Multiplier while affected by Precision, (8-12)% chance to deal Double Damage while using Pride, 25% chance to Impale Enemies on Hit with Attacks while using Pride, Impales you inflict last 2 additional Hits while using Pride, (40-60)% increased Attack Physical Damage while using Pride, Your Hits Intimidate Enemies for 4 seconds while you are using Pride, +(30-50)% to Chaos Resistance while affected by Purity of Elements, (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements, (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements, (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements, (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements, Unaffected by Elemental Weakness while affected by Purity of Elements, Immune to Ignite while affected by Purity of Fire, (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire, Unaffected by Burning Ground while affected by Purity of Fire, Unaffected by Flammability while affected by Purity of Fire, Immune to Freeze while affected by Purity of Ice, (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice, Unaffected by Chilled Ground while affected by Purity of Ice, Unaffected by Frostbite while affected by Purity of Ice, Immune to Shock while affected by Purity of Lightning, (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning, Unaffected by Conductivity while affected by Purity of Lightning, Unaffected by Shocked Ground while affected by Purity of Lightning, (4-6)% additional Physical Damage Reduction while affected by Determination, Regenerate (1.2-2.2)% of Energy Shield per Second while affected by Discipline, +(4-6)% chance to Evade Attack Hits while affected by Grace, (1-1.5)% of Damage leeched as Life while affected by Vitality, Regenerate (100-140) Life per Second while affected by Vitality, +(20-30) Life gained for each Enemy Hit while affected by Vitality, (50-70)% increased Life Recovery from Flasks while affected by Vitality, (20-30)% increased Life Recovery Rate while affected by Vitality, (70-100)% increased Critical Strike Chance while affected by Wrath, (40-60)% increased Lightning Damage while affected by Wrath, (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath, Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath, Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath, (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath, (10-15)% increased Cast Speed while affected by Zealotry, Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds, Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage, (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry, Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry, Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry, 30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry, (1-1.5)% of Fire Damage Leeched as Life while affected by, Damage Penetrates (10-15)% Fire Resistance while affected by, +(30-50)% to Critical Strike Multiplier while affected by, (40-60)% increased Fire Damage while affected by, Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by, (25-40)% of Physical Damage Converted to Fire Damage while affected by, (6-10)% of Damage taken from Mana before Life while affected by, (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by, Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by, (20-30)% increased Mana Recovery Rate while affected by, (10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by, -(10-5) to Total Mana Cost of Skills while affected by, +(5-8)% Chance to Block Attack Damage while affected by, (5-8)% additional Physical Damage Reduction while affected by, You take (60-40)% reduced Extra Damage from Critical Strikes while affected by, (50-40)% reduced Reflected Physical Damage taken while affected by, +(5-8)% Chance to Block Spell Damage while affected by, +(20-30) Energy Shield gained for each Enemy Hit while affected by, (20-30)% increased Energy Shield Recovery Rate while affected by, (1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by, (30-40)% faster start of Energy Shield Recharge while affected by, +(5-8)% chance to Evade Attacks while affected by, (6-10)% chance to Dodge Attack Hits while affected by, (10-15)% increased Movement Speed while affected by, (5-8)% chance to Dodge Spell Hits while affected by, (30-50)% increased cooldown recovery speed of Movement Skills used while affected by, Debuffs on you expire (20-15)% faster while affected by, Adds (58-70) to (88-104) Cold Damage while affected by, +(1.2-1.8)% to Critical Strike Chance while affected by, Damage Penetrates (10-15)% Cold Resistance while affected by, (40-60)% increased Cold Damage while affected by, (25-40)% of Physical Damage Converted to Cold Damage while affected by, +(18-22)% to Non-Ailment Chaos Damage over Time Multiplier while affected by, +(18-22)% to Cold Damage over Time Multiplier while affected by, (15-20)% increased Recovery rate of Life and Energy Shield while affected by, (20-30)% increased Skill Effect Duration while affected by, Damaging Ailments you inflict deal Damage (10-15)% faster while affected by, +(30-50)% to Chaos Resistance while affected by, (50-40)% reduced Reflected Elemental Damage taken while affected by, (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by, (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by, (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by, (50-40)% reduced Reflected Fire Damage taken while affected by, (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by, Unaffected by Burning Ground while affected by, (50-40)% reduced Reflected Cold Damage taken while affected by, (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by, Unaffected by Chilled Ground while affected by, (50-40)% reduced Reflected Lightning Damage taken while affected by, (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by, Unaffected by Shocked Ground while affected by, (1-1.5)% of Damage leeched as Life while affected by, (100-140) Life Regenerated per Second while affected by, +(20-30) Life gained for each Enemy Hit while affected by, (20-30)% increased Life Recovery Rate while affected by, (70-100)% increased Critical Strike Chance while affected by, (40-60)% increased Lightning Damage while affected by, (1-1.5)% of Lightning Damage is Leeched as Mana while affected by, Damage Penetrates (10-15)% Lightning Resistance while affected by, Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by, (25-40)% of Physical Damage Converted to Lightning Damage while affected by, (10-15)% increased Cast Speed while affected by, Effects of Consecrated Ground you create while affected by, Consecrated Ground you create while affected by, (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by, Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by, 30% increased Maximum total Recovery per second from Energy Shield Leech while affected by.
This item can be acquired from an Abyssal Lich in the Abyssal Depths. For Hardcore, a Watcher’s Eye is worth to 30 Chaos Orbs. Static electricity was already pretty good for a few builds, now you can get up to 3 flat damage mods that. Bash can be obtained from a silver flask.
It can be either all 3 mods for the same aura skill, or 3 mods for 1-2 aura skills. This is good, it means you can figure out what combination of mods are valuable and maybe snipe some cheap jewels. The drop rate of Watcher’s Eye is around 25% – 33%. Main skill: Ball Lightning. The non-unique versions of Prismatic Jewel cannot be found.

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